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Gzdoom 2.2
Gzdoom 2.2













gzdoom 2.2

Requires one of the non-legacy OpenGL framebuffers to work.

gzdoom 2.2

This CVAR turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Fixed crash on attempt to register IDs for undefined class.Removed all code needed to support macOS earlier than 10.7 Lion.Fixed applying of height argument in A_Fire() function.MENUDEF replacements are now merged, allowing GZDoom to easily present new menu features in older mods that include one.ģ.2.1 a4d2fb9 (October 22) Release thread.Video render scaling (play in 320x200, or any custom resolution).zd_extra.pk3 splits off copyright infringing assets, allowing game makers to delete this file and distribute a fully GPL-conforming copy of GZDoom without further changes.Fixed par time display on level summary screen.Some layout fixes with SBARINFO based status bars.Translucency on weapon sprites works properly.Instead, FluidSynth and a small soundfont are now included to provide better default playback quality. On Windows and macOS, the system's MIDI synth is no longer the default.PlayerThink code has been exported to scripting.Support of Strife Veteran Edition's extended single player campaign.

GZDOOM 2.2 32 BIT

For 32 bit Windows, libsndfile.dll is reverted to the old version due to some incompatibility with the newer one.Fixed a crash in the software renderer with camera textures.Fixed a potential crash when changing the render output in-game and continue playing.Optimization of the scripting VM by removing some always active debug support.Support for Doom64-style lighting in the software renderer, with the exception of gradients.This page tracks the evolution of GZDoom by listing the main features of each version.Ģ017 3.0.0 cc3ae93 (April 29) Release thread

gzdoom 2.2

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Gzdoom 2.2